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The Maze Of Games Is Back!

The Maze of Games is back!

The Maze of Games, our popular interactive puzzle novel, is finally back with an updated edition! We’ve reprinted the hardback bookThe Theseus Guide to the Final MazeThe Keymaster’s Tome, and the Maze Map. All of these updated editions are found in The Keymaster’s Bundle, a $137.95 value for only $99.95. Or you can get The Keymaster’s Virtual Bundle for only $49.95.

If you don’t know what The Maze of Games is, indulge us a bit. The Maze of Games is a full-length hardback puzzle novel by puzzlemaker and game designer Mike Selinker, with beautiful illustrations by Pete Venters. Its 192 pages contain a multitude of puzzles interwoven with a deeply engaging story, all woven together in a “solve your own adventure” style which will keep you jumping from page to page.

The main characters are teenagers Colleen and Samuel Quaice, two teenagers living in England in the year 1897. During a visit to the Upper Wolverhampton Library, they discover a musty book called The Maze of Games. This summons a mysterious skeletal guardian named the Gatekeeper, who plunges them into a series of dangerous mazes rife with monsters and puzzles. Only by solving their way through the mazes will the Quaice children find their way home.

The Maze of Games also has a soundtrack by Austin Wintory and two audiobooks narrated by Wil Wheaton (the second including a suite of audio puzzles). All of those virtual products are included in The Keymaster’s Bundle and The Keymaster’s Virtual Bundle. All copies of the books come with PDFs for convenient solving.

For those who already have these books: The new editions just have some minor cleanup, nothing major. So, if you already have a copy, you won’t need to get a new one. But you can always bring the joy of being trapped in a maze by an undead mastermind to someone you love with a Lone Shark gift card. Use it to get The Maze of Games today!

Exciting news about Gloria Mundi!

We’ve been working with our co-founder James Ernest on a lot of projects lately. We’ve relaunched Lords of Vegas and gotten its expansion Underworld to the printer (see below). We’ve been editing and laying out the new edition of the poker book Dealer’s Choice together. Plus, we’ve been working on the relaunch of another game which we can’t talk about yet. (Soon!)

But this week, James leaked some more news that we’re very excited about. The first Eurogame we designed together, Gloria Mundi, was published by Rio Grande Games in 2005. It’s the story of an army of Visigoths and the Romans that are fleeing from their terrifying advance. It was a minor hit for us out of the gate, paving the way for games like Lords of Vegas.

Back then, we tried to make our games internationally compatible, and that meant converting the game’s components to a language everyone didn’t speak equally—in this case, Latin mixed with some arcane symbols. Well, James and Mike have been kicking around a new “English language” version. This week, James went into a deep dive on a new version of Gloria Mundi on his blog, which we highly encourage you to read. If the beta-testing goes well, maybe you’ll see a new version of this game from us in the future. Till then, watch out for Visigoths!

Lords of Vegas progress report

We’re delighted to share some progress on our massive Lords of Vegas project. That got so much bigger than we expected, thanks to you. Here’s what’s going on now. 

  • We’ve sent Underworld to the printer and gotten back proofs. We’ve approved it for production and hope to see it running off presses soon.
  • We’ve completed layout on the Unified Rulebook and are sending it to the printer this week.
  • We’ve completed production on the Boss Bundle’s briefcase boxes and the trays.
  • We’ve completed production on the poker chips.
  • We have approved samples of the planes, cars, dice, and bags that go in the player upgrade kit.
  • We’ve finished layout on the Vegas playmat and are sending it to the printer this week.
  • We’ve finished layout on the interiors of Dealer’s Choice and are working on the cover now. We hope to send that to press within a week or so.

We’re still a couple months away from receiving all of this in our warehouse, along with all the copies of the Base Set and Up! from Asmodee. But we’re very close to having this entire project into production, and we’re excited to see it come to life. We hope you are too!

Last month of the Retailer Recovery Booster Pack!

We’ve gotten great feedback to our retailer recovery booster pack. About 100 stores applied for them, and we’ve started to see them show up in the wild. For example, here’s a quote from Sportscard Connection in Houghton, Michigan:

“Got ours in. Thank you so much for this. You guys are awesome!”

That just warms our sharky hearts. We want our friends in the retail channel to make it through this crisis, and so we offered more than $1000 worth of our games to any continental U.S. game or comic store, for only a $100 shipping cost. That’s multiple copies of Apocrypha expansions, The Ninth World, Thornwatch and The Dark of the Wood, and Paul & Storm’s Sausage Party, boxed up for retail sales.

If you know a brick and mortar retailer that could use some help, please let them know about this program, which will end on September 30. They must have a physical store in the continental U.S., and provide a resale certificate. Encourage them to fill out the form here, and we’ll take care of the rest.

Thanks for supporting your local retailers. They’re the bedrock of our game community, and we’re committed to helping them through this challenging time.

Thanks for supporting us during this time, too. We really appreciate you.

The Sharks

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