I’m happy to report that the Apocrypha Adventure Card Game base set is all finished on our end and is at the printer. Last night I checked the final proofs for every card and all the books in the game, just to make sure nothing needed to change. We’re now in the process of working with our printer to get the game toward completion. We do not yet have a return date from the printer, but will let you know when we do. This game has taken us a long time to get right, but it’s very good—probably the best set of anything we’ve ever made—and we think you’ll like it when it comes in.
So, here’s something you’d probably like to know.
Here’s what the base set will be called
For a long time, we referred to the base set as The Revelation Box and the expansion as The Chapter Box. When we decided to break the expansion into two boxes of four chapters each, we started calling those Alpha and Omega, two terms of great import in the Book of Revelation. Those didn’t stick, because there are a lot of apocalypses woven into our game, so we wanted to pay homage to that without making it completely front and center. Now this trilogy is informally referred to as “the Revelation block,” in the manner of calling groups of three related Magic sets a “block.”
The new name of the base Apocrypha Adventure Card Game set is The World. (Or, as we sometimes call it, “the World Box.”) The World contains all the cards, dividers, pawns, bases, and books from the base set subtitled The Secrets of Candlepoint, plus The Book of the Skinwalkers chapter. Those sets are co-written with our friends Patrick Rothfuss and Matt Forbeck, two great weavers of fragmented memories. In The World, you will see the dawn of the apocalypse which you may or may not be able to stop.
Here’s what the game will look like (at 40% of its size):
Here’s what the expansions will be called
Box Two contains about 400 cards in four chapters (Deathless, Fae, Golems, and Physicians) and is called The Flesh. There are tons of … well, let’s call it “physical” references throughout this set. In The Flesh, people go through the wild primes of their lives, dream out loud, get sick, die … and don’t stop there. Things will get out of control fast, and you’ll have to put all your effort into riding the tide.
Box Two contains fragments by Bruce R. Cordell, Jerry Holkins, Kris Straub, and Teeuwynn Woodruff. For folks who are wondering, Mary Robinette Kowal had to drop off the project, but we think you’ll like Tey’s creepy stories just fine. After all, she wrote the first flavortext for the game back when it was still called “Saints.”
Box Three contains 400 more cards in four more chapters (Animus, Damned, Dreamers, and Serpents) and is called The Devil. You will see all sorts of higher-level manifestations in this one. When you put Mayan dragons, time-bending sorcerers, ravenous demons, and one ticked off Mother Nature in one place, things will get serious fast. In The Devil, you won’t question the seriousness of your task, only whether or not you’re up to it.
Box Three contains fragments by Keith Baker, Wolfgang Baur, Erin M. Evans, and Kij Johnson. It and Box Two will ship to backers after the base set goes out to everyone. The two expansions will be staggered at retail, though they will be sent to backers at the same time.
The World. The Flesh. And The Devil. Three big boxes with three big purposes. That should keep you busy for quite some time. At least until the world ends.
Mike and the Sharks